Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Saturday, March 15, 2014

Pokemon X/Y: The Pokemon-Amie Blues



As someone with social anxiety, I am already prone to attachment issues. So I think some people may say that I've always had a bit of an odd relationship with Pokemon, specifically the ones in the video games. Whenever I got to play a Pokemon game, which wasn't often, I would treat the Pokemon in my battle party as my pets. I mean, sure, I would never actually confine my pets to small, plastic balls with who-knows-what inside of them and then force them to beat the crap out of other animals until they fainted, but let's not get technical, right?
I firmly believed and still do believe that battling with my Pokemon would bring me closer to them and help me to develop a special bond of friendship with them. I would always buy way too many Potions, give them nicknames, and whenever we went to the Pokemon Center, I would pretend that we had stopped there so I could feed them and see they were given proper medical care. I believed the Pokemon in the games were my friends and that they should be treated as such, and got into many an argument because of it. In other words, I got really attached to them and basically had to learn to remind myself that they weren't real animals.
As I got older, it became easier and easier not to get emotionally invested in my Pokemon. I mean, I liked them, I cheered for them in battles, and I always gave them their own nicknames. I understand now that they aren't real, but then Pokemon-Amie came around and made it a lot harder for me to view them as just little blocks of data or whatever. 
Don't get me wrong. I love Pokemon-Amie. It's probably my favorite feature in the Generation 6 games, but essentially what Nintendo is telling us to do with that feature is to treat our Pokemon the way we treat our pets. They want us to feed them, pet them, play them, and essentially love them. And, seriously, how could we not?
Pokemon are some of the most adorable creatures ever to come into existence. Sure, not all of them are cute and cuddly like, say, Charizard. Most people would probably fall down in tears if they ever saw a Charizard in real life, especially a wild one. But still we put all this time into training them and teaching them how to battle, so that they can carry us to victory against the Elite Four and, in my opinion, Pokemon definitely deserve our love for that.
Taking all that into consideration, it's really, really hard not just to melt into a puddle of freaking goo when you see your prized Pokemon eat a cake with chocolate on top of it, basically, out of the palm of your hand. Or when they turn to you in battle and ask you what to do "with trust in their eyes". Who can't love that?
With all the cuteness and love and trust involved, it's hard to think that there could possibly be a downside to Pokemon-Amie, but believe me, there is. The bad part about Pokemon-Amie is that no matter how much you love a Pokemon, sometimes you just can't them with you throughout the entire game. That means that there are some Pokemon you might end up having to box in the Pokemon Center PC.
Now, I know what you're thinking. You're thinking, "But, MJ, that's nothing new. We've all had to box our favorite Pokemon in previous games."
That's true. It's not a new feature, but it is so much worse than it was previous Pokemon Generations. I mean, think about it: You have this Pokemon that you love and play with every day, that you tried all the way up to level 20-something. Then suddenly you realize, your party is full and no one can learn the new TM that is essential for completing the game. That means someone in your party needs to replaced with a Pokemon that can learn the TM. As if to make things worse, you start off on the road to the nearest Pokemon Center when suddenly you get into a battle and out pops your favorite Pokemon -- the one you know needs to be boxed -- and the text box on the screen says, "So-and-So looks at its Trainer with trust in its eyes."
It trusts you -- it knows you love it and you know it loves you because you just checked its affection level, and you HAVE to box it!
Get the idea?
Now, I know this may not seem like a big deal to some people, but really that's only because those people are heartless jerks with no real concept of love and friendship. And I used to be one them. Originally, I'd planned on keeping a Furfrou named Paris in my party simply I liked the Pokemon and via Pokemon-Amie, I managed to get pretty attached to it. I knew eventually I might have to box it because Furfrou is a Normal-type that doesn't learn any spectacular moves except maybe Surf, but, honestly, I didn't know what was going to happen when I did. I just thought it'd be like when I was a kid and I'd be all happy and smiling and like, "Bye, Furfrou. See you later." 
Uh, no.
I was so depressed I had to stop playing my game until I managed to forget about Fufrou. I'm not going to say that my social anxiety has nothing to do with it. It probably does, but that doesn't make me special. I know there are other people out there who get depressed over the simple action of boxing a Pokemon now, and not just because my post about it on the Miiverse got five Yeahs!
It's because Nintendo reminded us that we have feelings and that if Pokemon were real, they'd have 'em to. So I guess what I'm really trying to say here is thank you, Nintendo, for emotionally comprising an entire generation of Pokemon Trainers. 

Sunday, February 16, 2014

Here We Are Again....


Back to talking about Animal Crossing New Leaf for Nintendo's 3DS. Now, for those of you who don't know, I've had a very love and hate relationship with this game ever since I picked out a bad map a while back. Well, actually it was more like a feeling a mild claustrophobia as I slowly wandered around the map and realized as I walked, "THERE'S NOT ENOUGH SPACE TO BUILD ANYTHING HERE!"
Seriously, though, those maps defy the laws of physics. You can have an area of land that looks it hold like two or three buildings tops and be about a mile wide and long IRL, then find out, it can only fit one building. One tiny-ass building. I know they operate based on the number of squares per feet or something like that, but seriously -- where did they come up with freaking logic?
It's freaking mind-boggling, if you ask me.

Anyway, though, I decided that I want to overcome those feelings and challenge myself with an Animal Crossing Nuzlocke challenge, and just have fun with it. No themes. No trying to outdo Aika Village because let's be realistic here, I'm afraid of Paranormal Activity -- I can't kill a bug without bursting into tears. Why would I want to outdo Aika Village?
No, the only real goal is to keep with the challenge and have fun with it. Overall, I just want to build the town of my dreams. Which is where the scifi movie references and self-obsession comes in.
As you can see the town is named Skynet after the evil corporation from the Terminator movies. I decided to go with that because I thought it was an awesome name with a good reference that would grab people's attention. It actually wasn't my first choice, though. My first choice was actually Leafshire, but it was too long, sadly.
The mayor of Skynet is named Emerald after my birthstone. If and when I mention her again in upcoming posts, I'll probably refer to her as Emme/Emmy for short.
Overall, I really like the town, though I have been experiencing a bit of map anxiety. Hopefully, it turn out fine and I'll have picked a pretty decent town map.

In the screenshot, you can also see my villagers, most of whom I'd already encountered in previous saves. Though there are some newcomers, one of whom I'm hoping will leave as soon as humanly possible. But from left to right, they are Hopper, Snake, Eloise, Sally, and Bubbles.
They're a pretty good bunch, IMO. Though I freaking hate Snake. Don't ask me why. I just do. I really, really want him gone, but since I'm playing a Nuzlocke, I'm probably just gonna have to deal with him.
Speaking of which, here are the rules of the ACNL Nuzlocke challenge:

1. You must set one of your villagers catchphrases to cough. They have the plague. If all your villagers start saying cough, you must reset your town.
2. If a villager asks to move, you have to let them. 
3. You can time travel, but not to get villagers out.
4. You may not reset for maps or villagers. 
5. No glitching. You can accept glitched items though.
6. Beetle farming is not allowed, you may only use fruit/shells/Stalk Market/selling random stuff.
7. You can ONLY use your town fruit, your Island fruit and the fruit from Isabelle. 
You can take off up to 3 of these rules to make it easier. You can also add rules. 
Nuzlocke Rules

And, yeah, I will be ignoring some rules. Numbers one, six, and seven specifically, and while I won't be resetting for villagers or any of that stuff, I will be attempting to adopt them out when it is time for them to move.